Rado Sukala
← Writing
2 min read

The team is me and a fleet of agents

The studio runs on a few senior humans and a fleet of agents now — same small-team instinct, new hands, and a gap I can't stop noticing

A junior developer used to take three weeks to ship a clean uploader. Last Tuesday I described one to an agent over coffee and reviewed the result before the coffee went cold.

So the studio looks different now, and also exactly the same.

I have always run small. Quest Group was never a room full of people. Two or three senior heads who had shipped real things, and nobody hired to fill a chair. When you have built across enough platform shifts, you learn that headcount is mostly drag. The product doesn't care how many of you there are.

What changed is the hands. Today the team is a few senior humans and a fleet of agents running in parallel, each chewing on a task, each reporting back. I spec, I split work, I read what comes out. It rhymes with how I always built — just faster, and quieter, and a little uncanny when four things finish at once.

Here is what stays human. The taste. The decision about what we are actually making and why. The judgment that says this is wrong even when it passes every test. An agent will happily build the wrong thing with great craft. Someone has to know it's the wrong thing.

And here is what doesn't stay human, and shouldn't: the typing, the boilerplate, the fortieth variation of a form, the glue. The work that never deserved a human in the first place.

But I keep catching the same thing. Every agent rebuilds what the last one already built. Nobody hands anything down. A fleet of brilliant workers, and no shared shelf to reach for.

That gap is starting to look less like a nuisance and more like the next thing I have to solve.